Cardboard Camelot, Virtual Production short film. Tied for Best in Time-Based Media at Vizagogo 2025
Cardboard Camelot is a virtual production short film I worked on during a 10-week Summer Industry Course in collaboration with industry mentors at Stray Vista Studios. As the production designer on a five-person team, I was responsible for crafting both the physical and digital environments. I co-developed the 3D environments in Unreal Engine with teammate Hayden Hanna, using assets from Quixel Bridge and Sketchfab, and also sourced, built, and assembled all of the physical props and sets at Stray Vista Studios.
In addition to production design, I contributed to storyboarding, editing, sound design, and creating the end credits. This project gave me the chance to collaborate with an incredible team: Madelin Duran, Alex Ford, Vidushi Gupta, and Hayden Hanna.
Environment 1 - Bedroom
I created this kids bedroom environment in Unreal Engine using assets from Quixel Bridge and Sketchfab.

Kids Bedroom in Unreal Engine

Kids Bedroom in Unreal Engine, Close up 1

Kids Bedroom in Unreal Engine, Close up 2

Screenshot from Cardboard Camelot

Screenshot from Cardboard Camelot
Environment 2 - Cardboard Castle & Landscape
I helped Madeline Duran and Hayden Hanna create this landscape in Unreal Engine using assets from Quixel Bridge, Sketchfab, and Unreal Sensei's Castle Assets pack.

Cardboard Landscape in Unreal Engine

Cardboard Landscape in Unreal Engine

River in Unreal Engine

Low angle of Cardboard Castle

Clip from Cardboard Camelot
Environment 2 - Cardboard Walkway
I collaborated with Hayden Hanna to create this walkway using assets from Quixel Bridge. The torches, columns, and balcony were made out of cardboard in real life and then brought into the scene using photogrammetry (specifically, Reality Capture).

Cardboard Walkway in Unreal Engine

Cardboard Walkway in Unreal Engine

Cardboard Walkway in Unreal Engine

Cardboard Walkway in Unreal Engine

Shot from Cardboard Camelot
Environment 3 - Cardboard Throne Room
I created this throne room environment in Unreal Engine using assets from Quixel Bridge and Sketchfab. Additionally, the torches, throne, crown, and main drawing were created in real life and brought into the scene using Photogrammetry with the help of Hayden Hanna.

Whitebox layout in Unreal Engine

Cardboard Throne in Unreal Engine

Cardboard Throne Room in Unreal Engine

Cardboard Throne Room in Unreal Engine

Clip from Cardboard Camelot
Behind the scenes!

Our team!

Our actress Lucia Vico on set
